Population simulation leads to Valentine’s Day a[R]t

Working on a quick-and-dirty simulation of people wandering around until they find neighbors, then settling down. After playing with the coloring a bit I arrived at the above image, which I quite like. Code below:

# Code by Matt Asher for statisticsblog.com
# Feel free to modify and redistribute, but please keep this notice 

maxSettlers = 150000

# Size of the area
areaW = 300
areaH = 300

# How many small movements will they make to find a neighbor
maxSteps = 200

# Homesteaders, they don't care about finding a neighbor
numbHomesteaders = 10

areaMatrix = matrix(0, nrow=areaW, ncol=areaH)

# For the walk part
adjacents = array(c(1,0,1,1,0,1,-1,1,-1,0,-1,-1,0,-1,1,-1), dim=c(2,8))

# Is an adjacent cell occupied?
hasNeighbor <- function(m,n,theMatrix) {
	toReturn = FALSE
	for(k in 1:8) {
		yCheck = m + adjacents[,k][1]
		xCheck = n + adjacents[,k][2]
		if( !((xCheck > areaW) | (xCheck < 1) | (yCheck > areaH) | (yCheck < 1)) ) {
			if(theMatrix[yCheck,xCheck]>0) {
				toReturn = TRUE
			}
		}
	}
	return(toReturn)
}


# Main loop
for(i in 1:maxSettlers) {
	steps = 1
	xPos = sample(1:areaW, 1)
	yPos = sample(1:areaH, 1)
	
	if(i <= numbHomesteaders) {
		# Seed it with homesteaders
		areaMatrix[xPos,yPos] = 1
	} else {
		if(areaMatrix[xPos,yPos]==0 & hasNeighbor(xPos,yPos,areaMatrix)) {
			areaMatrix[xPos,yPos] = 1
		} else {
			spotFound = FALSE
			outOfBounds = FALSE
			
			while(!spotFound & !outOfBounds & (steps areaW) | (xPos < 1) | (yPos > areaH) | (yPos < 1)) {
					outOfBounds = TRUE
				} else if(hasNeighbor(xPos,yPos,areaMatrix) ) {
					areaMatrix[xPos,yPos] = steps
					spotFound = TRUE
				}
			}
		}
		
	}

}
	
image(areaMatrix, col=rev(rgb(seq(0.01,1,0.01),seq(0.01,1,0.01),seq(0.01,1,0.01))))

# I think this version looks nicer!
# areaMatrix[areaMatrix !=0] = 1
# image(areaMatrix, col=rev(rgb(.5,0,seq(0.2,1,0.2))))

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2 comments

  1. You should make the walk round robin. If people walk off on the rhs they appear on the lhs. Same for top and bottom

  2. Are you aware of any similar simulation, where setteling/surviving would depend on nearby “food” supply? And the food supply wold be concuretnt to the settlement: like that city area cuts of farming land?